- TripleinsideSecrétaire Général
Association ESCAQualification N1 - Mirage 2000CQualification N1 obtenue dans le cursus Mirage 2000C de l'ESCAQualification N2 - Mirage 2000CQualification N2 obtenue dans le cursus Mirage 2000C de l'ESCAQualification N3 - Mirage 2000CQualification N3 obtenue dans le cursus Mirage 2000C de l'ESCA100 Heures de VolSeuil de 100 Heures de Vol atteint au sein de l'ESCAPilote de la 8e Escadre de Chasse VirtuelleA publié suffisament de messages sur le forum pour accéder au contenu réservé aux membres de l'école et de la 8e Escadre300 SujetsMembre ayant publié un message dans plus de 300 sujets différentsQualification N0Qualification N0 obtenue dans le cursus tronc commun (T-45C) de l'ESCA
Localisation : LFCS
Messages : 558
Date d'inscription : 10/09/2020
*** MAJ DCS Open Beta 2.8.0.32937 ***
Jeu 17 Nov 2022 - 18:27
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DCS World
Debriefing. Players get no scores - fixed.
Weapons. Kh-58 and Kh-25MP will not aim to long-wave EW radars.
ME. Loadout menu extended to 15 hardpoints.
MP. Users in the same server sharing the same UCID - fixed.
DS: Liveries stored in zip files are completely missing from dedicated server install - fixed.
DS. "Pure Scripts" option not available in webGUI - fixed.
Fixed: Alarm State Change causes all tasks to abort.
Fixed: Wrong position for ground units in ME (3D view).
Fixed: Initial heading in simulation does not match the heading assigned in the editor for ground vehicles.
Added task 'Hold' for ships.
Fixed: Unable to create circular routes with “Go to waypoint” for ground units.
Improvements made to Tracer Round Smoke
Fixed: MP Scoreboard not working
Fixed rare crash caused by using TAD MFD mostly in A-10C II (in edterrainGraphics41.dll)
MP: Reduced number of AWACS messages. (WIP)
AIM-120: Improved tracking of slow targets
Fixed: AI aircraft sometimes fail to takeoff if player enters runway with no ATC clearance
New: Multiple lines of text now possible in ME draw tools
Fixed: AI F/A-18 will not release TALD
New: AI task - Recovery tanker.
DCS: F/A-18C Hornet by Eagle Dynamics
Added UFC/BU Page
Fixed: AUTO Int impact error with Dive Toss.
Fixed: Donated trackfiles on the RDR ATTK page stop showing speed and altitude info, while the radar trackfile is being built
Fixed: Hornet Rocket CCIP Pipper Weirdness
Fixed: HARM Page still shows threats after Jettisoning all HARM
Fixed: Radar tracks AIM-120/SD-10
DCS: F-16C Viper by Eagle Dynamics
Fixed:CTD with F6 view
Fixed: FCR Sync with TGP using TMS Right
Fixed: HMCS ACM Bore ellipse should vanish once lock gained
Fixed: Tail numbers on the 0 and 1 LOD. unable to set in ME or in game
Fixed: M4 IFF Scan provides accurate target range and azimuth
Fixed: ACM-BORE HMCS Error
Fixed: ENG CONT switch doesn't affect nozzle position
Fixed: MK-84 CCRP fall short
Fixed: CRM in BST mode locks target outside beam pattern
Fixed: Incorrected behaviour after off HMD
Fixed: Unable to boresight multiple mavericks without TGP
Fixed: Using step or weapon release on dual maverick lock undesignated the second target
Fixed: Steering cue does not lead perpendicular targets
Fixed: AGM-65D Handoff does not work if the target is moving
Fixed: Guard frequency doesn't shown on freq indicator
Fixed: Radar priority in Mode 2 not switching on with MRM mode
Fixed: Markpoint HUD not working if I cycle CCIP, CCRP, DTOS and back to CCRP
Fixed: AG Radar in GMT mode azimuth change decreased scan velocity
Fixed: Autolocking target in ACM mode from 30nm
Fixed: LAR indication can still be seen in HUD after maverick use and switched to CCIP
Fixed: ACM Bore JHMCS ellipse - after lost lock at radar gimbal edge incorrect display and incorrect radar behavior
Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight
Fixed: HARM reacquires target handed off in HAS after it's gone off seeker's gimbals
Fixed: Don't show up on DL without GPS
Fixed: Lesson 13 for AGM-65 Maverick - Too short duration of text showing "Reset Run 4"
Fixed: Radar elevation jumping around on bugged target
Fixed: HSD shows range to jamming target
Fixed: AIM-120 being guided by FCR when it is off
Fixed: Air start setting HOME on CRUS page changes when set
DCS: AH-64D by Eagle Dynamics
Total controls MPD profiles added
Fixed: FUEL Advisory should not show in EUFD if fuel page is open
Fixed: AH-64D paint kit - APU Exhaust warning on wrong side
Fixed: FMC channels not synced on CPG join - MP
Fixed: Radar Altitude Hold uses barometric altitude as reference
Fixed: Altitude Hold will oscillate when out of ground effect.
Fixed: CPG TRN Threat ring appearing on Pilot TSD when it should not
Fixed: Threat ring shown in centre of TSD when TG point is set as ACQ but hidden by COORD SHOW options
Fixed: VID page is briefly showing main format when VSEL (T6) format is enabled and VID button is pressed
Fixed: George should select "NO WPN" after depleting another
Fixed: CPG AI George systems desync on seat switch cold start
Fixed: Keyboard Unit Brightness Knob stop working correctly when assigned to Axis
DCS: Supercarrier by Eagle Dynamics
Fixed: Sometimes SC doesn't rise JBL after client spawn
Fixed: Carrier wake too short
DCS: JF-17 by Deka Ironwork Simulations
Fixed: integrated configuration panel GUI not open if there’s wind
Fixed: Cockpit capture keyboard input when integrated config panel GUI is opened
Fixed: LS6-100/250 accuracy issue
Fixed: unguided rocket engine not ignition bug
Fixed: SPI switched to WPT when WMD7 point track downgraded to area track
Fixed: some bugs when manually set SMS load
Adjusted: try to improve WMD7 CCD image quality (still under adjustment)
Added: campaign mission 11 and 12. Now campaign is completed
DCS Mirage F1 by Aerges
Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs.
Fixed missing gunsight reticle in (C + M or SW) mode with VEL (velocity vector) Optical Sight mode selected.
TRAIN light logic corrected according to SME feedback.
Combat flap logic completed.
Fixed missing default Mirage F1 art picture in ME briefing window and in loading window when the module is not set as wallpaper.
Fixed BIP Trim heading mode behaviour.
DCS AV-8B N/A by RAZBAM Simulations
Improved: All drum style indicators animation (EDP, ACP, Hydraulic Gauge, Flaps Indicator, Standby Altimeter, Fuel Panel)
Fixed: Speed brake not properly retracting sometimes when gear retracted
Fixed: LHA Tarawa tag missing
Fixed: Incorrect aircraft name in Nevada’s Cold and Dark QS Mission
Fixed: Mission trigger error in Nevada’s A/A Gun and Sidewinder mission
Updated: TOO button functionality. When saving the position as targetpoint, If the aircraft is not in A/G attack mode, TOO will command the aircraft into A/G mode and recall the last A/G weapon used.
DCS: MiG-19P by Razbam
Fixed: Aircraft damage table.
Fixed: both engines able to start at same time.
Fixed: Auto-start getting stuck in MP.
DCS AJS-37 Viggen by Heatblur Simulations
Added new textures for inside of upper airbrakes
Added new textures for inside and outside of lower airbrakes
Fixed all instances of deprecated 'Color' shader causing severe visual issues
Added correct tire animations for L/R tires respectively.
Fixed some lighting direction issues in LoD2 meshes
Slightly reduced drawcalls by batching together some materials for improved performance
DCS: Spitfire LF Mk. IX
2 New Single Player Missions for Operation Jubilee
DCS: P-51D Mustang
2 New Single Player Missions for Operation Jubilee
DCS: Bf 109 K-4 Kurfurst
2 New Single Player Missions for Operation Jubilee
DCS: Fw 190 A-8
3 New Single Player Missions for Operation Jubilee
DCS: Mosquito FB VI
Texture Template now available here!
DCS: Combined Arms by Eagle Dynamics
Fixed: Attack points clone when moved.
Fixed: Leopard 2-family. AA MG stabilizes with the hull, not with the tower.
DCS: South Atlantic Map by Razbam
NEW AIRFIELDS:
New - Santa Cruz Airfield
New - Comandante Luis Piedrabuena Airfield
New - Aerodromo de Tolhuin Airfield
New - Generated all detail maps for the full map
New - Porvenir Airfield
New - Almirante Schroeders Airfield
New - Rio Turbio Airfield
GENERAL:
New - Updated Lighting components to support 2.8 releases new lighting system
New - The Normal maps previously pushed are now enabled for the whole map (see know issues)
New - Added Gause bushes across the Falklands Islands
New - Started Detailing out the farms in the Falklands (still WIP)
New - Replaced primary and Secondary Road surface textures across the map
New - Added new detailing models for surfaces in a few places
New - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models ….
New - Introduced lighting variations across the map for a more realistic look
New - Added new towns and villages around new airfields
Improved - Converted all Lighting to 2.8 standard for all our objects
Improved - Added lighting variations across the map for a more realistic feel with light colour variation
Improved - Improved video memory usage which should improve performance across the map
Improved - Adjusted taxiway lighting at Puerto Williams
Improved - Detail maps for the low level terrain have been improved for the whole map
Improved - Existing towns around the airfields have been tweaked for a better look
Improved - Updated the vegetation maps for 3/4 of the map (still WIP)
Improved - Resolved forum reported surface triangulation around the Falklands Islands
Improved - Changed the colour of all of the tracks across the map to be more in keeping with the region
Improved - Fleshed out Rio Gallegos refuelling terminal
Improved - Refined the Railway line from Rio Gallegos refuelling terminal
BUGS:
Fixed - Map grid misaligned according to in game coords
Fixed - Threshold lighting at El Calafate Airfield set to correct direction.
Added - REIL lights at El Calafate Airfield runway 25
Added - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models ....
KNOWN ISSUES:
Normal maps cause a discolouration around the Falklands Islands Cliffs areas in certain parts
DCS Campaigns
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
Bomber formations updated
Carpet bombing performance optimized
Ice halo enabled
More realistic turbulence levels
Spitfire IX The Big Show Campaign by Reflected Simulations
Bomber formations updated
Carpet bombing performance optimized
Ice halo enabled
More ambient chatter added
Radio procedures improved - you only check in with control over the Channel
Ingress altitudes adjusted - flight lead will stay low and climb only over the Channel.
More realistic turbulence levels
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
Mission 10 workaround for JU88 AI crashing into ground units.
Bomber formations updated
More realistic turbulence levels
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
Bomber formations updated
More realistic turbulence levels
DCS: P-47D Wolfpack Campaign by Reflected Simulations
Bomber formations updated
Ice halo enabled
UK AAA improved
More realistic turbulence levels
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
Ice halo enabled
More realistic turbulence levels
DCS: F-14A Zone 5 Campaign by Reflected Simulations
AI skill levels adjusted to better match the new AI BFM
Improved AI breaks
Fixed the landing checklist in the intro mission
More realistic turbulence levels
Bozo calls Speed & Angels instead of Jester
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
Ice halo enabled
Recovery tanker functionality added to mission 1
More realistic turbulence levels
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
Intro mission progression fixed
Ice halo enabled
Increased bomber speeds to reduce AI glitches
Carpet bombing performance optimized
UK AAA improved
The Bet mission - AI will now put up a fight
More realistic turbulence levels
F-86F Hunters over the Yalu Campaign by Reflected Simulations
Ice halo enabled
More realistic turbulence levels
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
Mission 1 - Adjusted Poodle AI behaviour.
Mission 2 - Adjusted ATC zone to fix possibility of not being handed off if player is off course.
Mission 7 - Adjusted AI behavior to avoid rare potential for mid-air collisions.
Mission 11 - Fixed error in scoring incorrectly deducting points for hitting TOT.
DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633
All Super Carrier versions: New Stennis model added.
DCS: F/A-18C Rise of the Persian Lion campaign by Badger633
Mission 1 all versions: New Stennis model added.
Mission 13: 420 not engaging fixed.
Missions 3,4, 6 to 9 and 14: Launch radio call conflict avoided.
DCS World
Debriefing. Players get no scores - fixed.
Weapons. Kh-58 and Kh-25MP will not aim to long-wave EW radars.
ME. Loadout menu extended to 15 hardpoints.
MP. Users in the same server sharing the same UCID - fixed.
DS: Liveries stored in zip files are completely missing from dedicated server install - fixed.
DS. "Pure Scripts" option not available in webGUI - fixed.
Fixed: Alarm State Change causes all tasks to abort.
Fixed: Wrong position for ground units in ME (3D view).
Fixed: Initial heading in simulation does not match the heading assigned in the editor for ground vehicles.
Added task 'Hold' for ships.
Fixed: Unable to create circular routes with “Go to waypoint” for ground units.
Improvements made to Tracer Round Smoke
Fixed: MP Scoreboard not working
Fixed rare crash caused by using TAD MFD mostly in A-10C II (in edterrainGraphics41.dll)
MP: Reduced number of AWACS messages. (WIP)
AIM-120: Improved tracking of slow targets
Fixed: AI aircraft sometimes fail to takeoff if player enters runway with no ATC clearance
New: Multiple lines of text now possible in ME draw tools
Fixed: AI F/A-18 will not release TALD
New: AI task - Recovery tanker.
DCS: F/A-18C Hornet by Eagle Dynamics
Added UFC/BU Page
Fixed: AUTO Int impact error with Dive Toss.
Fixed: Donated trackfiles on the RDR ATTK page stop showing speed and altitude info, while the radar trackfile is being built
Fixed: Hornet Rocket CCIP Pipper Weirdness
Fixed: HARM Page still shows threats after Jettisoning all HARM
Fixed: Radar tracks AIM-120/SD-10
DCS: F-16C Viper by Eagle Dynamics
Fixed:CTD with F6 view
Fixed: FCR Sync with TGP using TMS Right
Fixed: HMCS ACM Bore ellipse should vanish once lock gained
Fixed: Tail numbers on the 0 and 1 LOD. unable to set in ME or in game
Fixed: M4 IFF Scan provides accurate target range and azimuth
Fixed: ACM-BORE HMCS Error
Fixed: ENG CONT switch doesn't affect nozzle position
Fixed: MK-84 CCRP fall short
Fixed: CRM in BST mode locks target outside beam pattern
Fixed: Incorrected behaviour after off HMD
Fixed: Unable to boresight multiple mavericks without TGP
Fixed: Using step or weapon release on dual maverick lock undesignated the second target
Fixed: Steering cue does not lead perpendicular targets
Fixed: AGM-65D Handoff does not work if the target is moving
Fixed: Guard frequency doesn't shown on freq indicator
Fixed: Radar priority in Mode 2 not switching on with MRM mode
Fixed: Markpoint HUD not working if I cycle CCIP, CCRP, DTOS and back to CCRP
Fixed: AG Radar in GMT mode azimuth change decreased scan velocity
Fixed: Autolocking target in ACM mode from 30nm
Fixed: LAR indication can still be seen in HUD after maverick use and switched to CCIP
Fixed: ACM Bore JHMCS ellipse - after lost lock at radar gimbal edge incorrect display and incorrect radar behavior
Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight
Fixed: HARM reacquires target handed off in HAS after it's gone off seeker's gimbals
Fixed: Don't show up on DL without GPS
Fixed: Lesson 13 for AGM-65 Maverick - Too short duration of text showing "Reset Run 4"
Fixed: Radar elevation jumping around on bugged target
Fixed: HSD shows range to jamming target
Fixed: AIM-120 being guided by FCR when it is off
Fixed: Air start setting HOME on CRUS page changes when set
DCS: AH-64D by Eagle Dynamics
Total controls MPD profiles added
Fixed: FUEL Advisory should not show in EUFD if fuel page is open
Fixed: AH-64D paint kit - APU Exhaust warning on wrong side
Fixed: FMC channels not synced on CPG join - MP
Fixed: Radar Altitude Hold uses barometric altitude as reference
Fixed: Altitude Hold will oscillate when out of ground effect.
Fixed: CPG TRN Threat ring appearing on Pilot TSD when it should not
Fixed: Threat ring shown in centre of TSD when TG point is set as ACQ but hidden by COORD SHOW options
Fixed: VID page is briefly showing main format when VSEL (T6) format is enabled and VID button is pressed
Fixed: George should select "NO WPN" after depleting another
Fixed: CPG AI George systems desync on seat switch cold start
Fixed: Keyboard Unit Brightness Knob stop working correctly when assigned to Axis
DCS: Supercarrier by Eagle Dynamics
Fixed: Sometimes SC doesn't rise JBL after client spawn
Fixed: Carrier wake too short
DCS: JF-17 by Deka Ironwork Simulations
Fixed: integrated configuration panel GUI not open if there’s wind
Fixed: Cockpit capture keyboard input when integrated config panel GUI is opened
Fixed: LS6-100/250 accuracy issue
Fixed: unguided rocket engine not ignition bug
Fixed: SPI switched to WPT when WMD7 point track downgraded to area track
Fixed: some bugs when manually set SMS load
Adjusted: try to improve WMD7 CCD image quality (still under adjustment)
Added: campaign mission 11 and 12. Now campaign is completed
DCS Mirage F1 by Aerges
Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs.
Fixed missing gunsight reticle in (C + M or SW) mode with VEL (velocity vector) Optical Sight mode selected.
TRAIN light logic corrected according to SME feedback.
Combat flap logic completed.
Fixed missing default Mirage F1 art picture in ME briefing window and in loading window when the module is not set as wallpaper.
Fixed BIP Trim heading mode behaviour.
DCS AV-8B N/A by RAZBAM Simulations
Improved: All drum style indicators animation (EDP, ACP, Hydraulic Gauge, Flaps Indicator, Standby Altimeter, Fuel Panel)
Fixed: Speed brake not properly retracting sometimes when gear retracted
Fixed: LHA Tarawa tag missing
Fixed: Incorrect aircraft name in Nevada’s Cold and Dark QS Mission
Fixed: Mission trigger error in Nevada’s A/A Gun and Sidewinder mission
Updated: TOO button functionality. When saving the position as targetpoint, If the aircraft is not in A/G attack mode, TOO will command the aircraft into A/G mode and recall the last A/G weapon used.
DCS: MiG-19P by Razbam
Fixed: Aircraft damage table.
Fixed: both engines able to start at same time.
Fixed: Auto-start getting stuck in MP.
DCS AJS-37 Viggen by Heatblur Simulations
Added new textures for inside of upper airbrakes
Added new textures for inside and outside of lower airbrakes
Fixed all instances of deprecated 'Color' shader causing severe visual issues
Added correct tire animations for L/R tires respectively.
Fixed some lighting direction issues in LoD2 meshes
Slightly reduced drawcalls by batching together some materials for improved performance
DCS: Spitfire LF Mk. IX
2 New Single Player Missions for Operation Jubilee
DCS: P-51D Mustang
2 New Single Player Missions for Operation Jubilee
DCS: Bf 109 K-4 Kurfurst
2 New Single Player Missions for Operation Jubilee
DCS: Fw 190 A-8
3 New Single Player Missions for Operation Jubilee
DCS: Mosquito FB VI
Texture Template now available here!
DCS: Combined Arms by Eagle Dynamics
Fixed: Attack points clone when moved.
Fixed: Leopard 2-family. AA MG stabilizes with the hull, not with the tower.
DCS: South Atlantic Map by Razbam
NEW AIRFIELDS:
New - Santa Cruz Airfield
New - Comandante Luis Piedrabuena Airfield
New - Aerodromo de Tolhuin Airfield
New - Generated all detail maps for the full map
New - Porvenir Airfield
New - Almirante Schroeders Airfield
New - Rio Turbio Airfield
GENERAL:
New - Updated Lighting components to support 2.8 releases new lighting system
New - The Normal maps previously pushed are now enabled for the whole map (see know issues)
New - Added Gause bushes across the Falklands Islands
New - Started Detailing out the farms in the Falklands (still WIP)
New - Replaced primary and Secondary Road surface textures across the map
New - Added new detailing models for surfaces in a few places
New - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models ….
New - Introduced lighting variations across the map for a more realistic look
New - Added new towns and villages around new airfields
Improved - Converted all Lighting to 2.8 standard for all our objects
Improved - Added lighting variations across the map for a more realistic feel with light colour variation
Improved - Improved video memory usage which should improve performance across the map
Improved - Adjusted taxiway lighting at Puerto Williams
Improved - Detail maps for the low level terrain have been improved for the whole map
Improved - Existing towns around the airfields have been tweaked for a better look
Improved - Updated the vegetation maps for 3/4 of the map (still WIP)
Improved - Resolved forum reported surface triangulation around the Falklands Islands
Improved - Changed the colour of all of the tracks across the map to be more in keeping with the region
Improved - Fleshed out Rio Gallegos refuelling terminal
Improved - Refined the Railway line from Rio Gallegos refuelling terminal
BUGS:
Fixed - Map grid misaligned according to in game coords
Fixed - Threshold lighting at El Calafate Airfield set to correct direction.
Added - REIL lights at El Calafate Airfield runway 25
Added - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models ....
KNOWN ISSUES:
Normal maps cause a discolouration around the Falklands Islands Cliffs areas in certain parts
DCS Campaigns
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
Bomber formations updated
Carpet bombing performance optimized
Ice halo enabled
More realistic turbulence levels
Spitfire IX The Big Show Campaign by Reflected Simulations
Bomber formations updated
Carpet bombing performance optimized
Ice halo enabled
More ambient chatter added
Radio procedures improved - you only check in with control over the Channel
Ingress altitudes adjusted - flight lead will stay low and climb only over the Channel.
More realistic turbulence levels
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
Mission 10 workaround for JU88 AI crashing into ground units.
Bomber formations updated
More realistic turbulence levels
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
Bomber formations updated
More realistic turbulence levels
DCS: P-47D Wolfpack Campaign by Reflected Simulations
Bomber formations updated
Ice halo enabled
UK AAA improved
More realistic turbulence levels
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
Ice halo enabled
More realistic turbulence levels
DCS: F-14A Zone 5 Campaign by Reflected Simulations
AI skill levels adjusted to better match the new AI BFM
Improved AI breaks
Fixed the landing checklist in the intro mission
More realistic turbulence levels
Bozo calls Speed & Angels instead of Jester
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
Ice halo enabled
Recovery tanker functionality added to mission 1
More realistic turbulence levels
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
Intro mission progression fixed
Ice halo enabled
Increased bomber speeds to reduce AI glitches
Carpet bombing performance optimized
UK AAA improved
The Bet mission - AI will now put up a fight
More realistic turbulence levels
F-86F Hunters over the Yalu Campaign by Reflected Simulations
Ice halo enabled
More realistic turbulence levels
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
Mission 1 - Adjusted Poodle AI behaviour.
Mission 2 - Adjusted ATC zone to fix possibility of not being handed off if player is off course.
Mission 7 - Adjusted AI behavior to avoid rare potential for mid-air collisions.
Mission 11 - Fixed error in scoring incorrectly deducting points for hitting TOT.
DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633
All Super Carrier versions: New Stennis model added.
DCS: F/A-18C Rise of the Persian Lion campaign by Badger633
Mission 1 all versions: New Stennis model added.
Mission 13: 420 not engaging fixed.
Missions 3,4, 6 to 9 and 14: Launch radio call conflict avoided.
_________________
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