Changelog MAJ 2.7 OpenBeta
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Date d'inscription : 18/09/2020
Changelog MAJ 2.7 OpenBeta
https://forums.eagle.ru/topic/170893-dcs-world-25-changelog-and-updates-of-open-beta/?do=findComment&comment=4624748
DCS 2.7.0.4625 Open Beta
We are pleased to share our latest update to DCS World Open Beta and the substantial range of new features and improvements that are included. Some of the highlights are new cloud technology, new piston engine propeller technology and a wide array of new features for the Hornet and Viper. Check out the 100’s of fixes and enhancements below and please remember that we count on you to help us grow the product. We promise to keep you updated on all the progress to 2.7 and thank you in advance for your trust, passion and support.
You make our dreams come true!
The Eagle Dynamics Team
Changelog features
Please note that DCS does not support Windows 7 anymore. You will continue to be able to enjoy your existing version but all 2.7 updates will not install.
Introducing a new cloud system with presets.
Introducing the new WWII propellers technology.
New campaigns:
- DCS: Black Shark 2 Pandemic campaign by Armen Murazyan.
- DCS: A-10C Operation Persian Freedom by Ground Pounder Sims.
- DCS: P-47D Wolfpack Campaign by Reflected Simulations.
DCS World New Features
- Labels. Added new small neutral dot label.
- Mission Editor (ME). Added quadrangular trigger zones.
- ME. Updated payloads window design. Mouse interactive view. Double RMB to reset position.
- ME. Updated weapons and stores naming.
- ME. Added ability to place all Player/Client Aircraft on ground without parking spot
- Several changes in graphics effects.
- Missions created in DCS 2.7 are incompatible with old DCS versions.
- Options. System:
- F11 Free Camera. Added control with classic WASDkeys.
- Campaigns. Added a campaigns main window background, that can be selected via Options --> Misc. --> Theme dropdown list.
- Added basic barrage option for FLAK and AA guns. (fire at point with altitude selection)
DCS World fixes
- Corrected RSC of most missiles to bring values to a more realistic look. Nothing special, just percentages.
- ME. The default speed of ships increased from 11 to 27 knots.
- Effects. The dust plume from low-flying aircraft has been improved and tuned.
- AIM-9X missile. Corrected params of proportional navigation. Now the missile will be more agile.
- R-27R/T missiles. We conducted preliminary CFD research, on the basis of which the aerodynamic drag coefficients were reduced. Missiles began to fly a bit faster by 10-20%.
- R-27ER/ET missiles. Revised aerodynamic and motor data. Reduced zero-lift drag in subsonic and high supersonic regions. Updated rocket motor data for a more realistic velocity profile. Missiles began to fly a bit faster.
- Fixed error which forces R-27 and other missiles to perform strange manoeuvres when launched from inverted flight or flight with high roll angles.
- MP. Fixed several missile synchronization errors in multiplayer
- Off boresight desync - Fixed
- Desync when firing at high G loading - Fixed
DCS JF-17 by Deka Ironwork Simulations
- Fixed: HUD TDC movement issue due to SPI
- Fixed: Radar in STT mode should not change PRF
- Fixed: HUD TACAN display issue
- Fixed: AA INTC/DGFT modes should have unified MFCD page memory
- Fixed: Dual mount station broken/loadout drop issue due to high-G manoeuvre
- Added: special option "Icing On the Cake" to turn on/off canopy fog, pilot cold/hot reaction etc features
- Added: special option "Testing Feature": if you found some new changes (marked by
- ) break the game experience badly, you can uncheck this option to disable them until they’re moved out from this protection.
- Updated: If radar antenna elev changed, the antenna will move to new pattern after finishing current bar scan (previously, after full scan for jitter throttle axis).
- Updated: HSD TACAN display
- Updated: reduced SPJ jam power
- Updated: radio comm menu (allow wingmen to attack my SPI)
- Updated: aerodynamic damping moment Clp
- Updated: new cloud preset for all missions
ChinaAssetPack by Deka Ironwork Simulations
- Added: PLZ-05 SPH
- Added: GDJ-II19 dual mount adapter for JF-17
- Updated: replace all BRU33 adapter loadout by GDJ-II19 adapter loadout for JF-17 (modify your mission if needed)
- Updated: JF-17 pylon/adapter texture
- Fixed: Wingloong cannot climb up to 2000m issue
- Fixed: 052C collision
DCS AV-8B N/A by RAZBAM Simulations
- Fixed: Negative clock values when local time reaches 00H00:00
- Fixed: CAS Long/Lat Input
- Fixed: CAS UTM input
- Fixed: TACAN line course deviation
- Fixed: TACAN modes not working correctly
- Fixed: DMT VV slave following ghost vector
- Fixed: UFC input errors after entering TACAN or waypoint values.
- Fixed: TPOD reverts to wide view when selecting FLIR
- Fixed: AAR Zone 3 not appearing on EHSD
- Fixed: TPOD Compass Arrow not pointing North from the POI viewpoint.
- Fixed: DECM annunciator lights remaining ON when pod is OFF.
- Fixed: UFC/ODU display not responding to brightness control.
- Fixed: GBU-12/16 ODU Fuze options not working.
- Fixed: CRS Switch not centering when using keyboard/joystick
- Fixed: Thrustmaster MFD Cougar Keybinds profiles.
- Fixed: SAI cage/uncage lever animation. To cage the SAI it must be pulled and rotated.
- Added: AUTO Point Blank designation.
- Added: Special Option: Action/No Action TDC behavior.
- Added: FLIR Hot Spot detector on HUD
- Added: JTAC 9 line CAS brief reception. The brief can be reviewed in the MPCD CAS page.
- Improved: MPCD FLIR page to incorporate Hot Spot Detector cues.
- Improved: Hydra rockets firing logic for single and ripple fire.
- Improved: USS Tarawa Textures
- Improved: KC-130 Lights
- Improved: Exterior lights w/ LODs
- Improved: UFC WOF mode function.
- Improved: VREST page logic
- Improved: TPOD G4 functionality
- NWS functionality
- Snowplow mode enabled (requires Action/No Action TDC enabled).
- SLV VV (slaved to VV) mode enabled
- 2D Yardstick circle enabled
DCS M-2000C by RAZBAM Simulations
- Fixed: HUD Waypoint course error ("house") jumps
- Fixed: AP star HUD symbol
- Fixed: VTB WP display in CADR AR mode
- Fixed: Radar Altimeter minimum altitude switch range
- Fixed: Green Radio 1 digit channel keyboard entry
- Fixed: Emergency compass behaviour
- Fixed: Brightness curve for cockpit lights
- Fixed: VTB WP off-screen visibility
- Fixed: AP oscillations at low speed
- Fixed: engine in-flight restart after inverted flight
- Fixed: INS Alignment must be done on a waypoint >=1
- Fixed: VTB Bullseye Selector going too fast
- Fixed: minimum HUD brightness and added a brightness curve for easier adjustment
- Fixed: feeder tank ribbon levels
- Fixed: UHF Main Mode knob rotation
- Fixed: External tanks not refuelling on ground
- Fixed: PCA issue when switching BL and AG Radar modes back and forth
- Fixed: Issues with PPA/PCA binds
- Fixed: alignment status timings
- Fixed: InFlight realign.
- Fixed: double keypress on PCN with binds
- Fixed: IDN and PCN symbols flickering
- Fixed: CCRP-IP release cue
- Fixed: bug causing HUD WP reticle at correct place with wrong INS alignment
- Fixed: Waypoints position displayed on VTB is not affected by the INS drift
- Fixed: VTB Waypoints can't be added if outside radar azimuth cone
- Fixed: Bug causing VTB Waypoint system stuck when 5 waypoints are added
- Fixed: Adding more than 5 waypoints to VTB does not remove the oldest one
- Fixed: Can only add 4 waypoints to VTB instead of 5
- Fixed: VTB WP persistence across flights
- Fixed: Police light ON/OFF switch
- Fixed: IFF set OFF on Air Start but still operates as if on
- Fixed: Radar elevation bug - slow elevation increase
- Fixed: CCRP turn cues
- Fixed: Radar range switch limited to 80nm
- Fixed: PCN ΔLatΔLon distance 1000 factor
- Fixed: Wrong ΔAlt input in PCN
- Fixed: green radio ch knob not turning when radio off (cosmetic)
- Fixed: Wrong TWS Closing Velocity
- Fixed: TACAN Bug
- Fixed: FPM stutters in wake turbulences.
- Added: INS switch on to Autostart sequence
- Added: Added RD (desired route) to HUD
- Added: Refuel log in kneeboard
- Added: REC can be used on the ground
- Added: brightness knob on PCN including test position
- Added: Palette SNA (Magic Slave / INS Update) hides the ILS cue and synth runway
- Added: Automatically sets CP and PD on a landing waypoint
- Added: Desired glide indicator on the HUD in APP mode
- Added: Manual Fuel Detotalizer (can be disabled in special options)
- Added: Refuel quantity message at the end of refuel for manual detot update
- Added: Automatic waypoint conversion to BAD offset if wp name contains #CONVERT_TO_BAD
- Added: INS wind estimate CCRP correction.
- Added: Trailing needles to GMeter (with reset).
- Improved: INS accelerometer and gyro failures
- Improved: INS power supply
- Improved: Aux ADI pitch mouse wheel speed
- Improved: PCN display
- Improved: Pitch ladder & horizon uses drifted INS in instead of perfect angles;
- Improved: ILS line. Added CP axis ILS line to HUD instead of the previous localizer dashed line.
- Improved: AP APP HOLD mode to follow the ILS cue
- Improved: Synthetic Runway created from ILS data and CP/PD info instead of mission editor
- Improved: HUD ILS cues
- Improved: Bingo fuel logic
- Improved: All 20 waypoints enabled by default
- Improved: CCRP bombing accuracy
- Improved: HUD Heading tapes shows backup gyro if INS is off, and magnetic heading if both are off.
- Improved: heading/pitch/roll functions.
- Improved: HSI and ADI movements
- Improved: INS drift with a more realistic model
- Improved: Windspeed calculation based on INS speed and FM sensors
- Improved: ALCM (fast alignment).
- Improved: Caution lights knob “click” and profile.
- Fixed and Improved: Time to Destination mode
- Replaced "INS does dot need realign" option by "Fast Alignment (ALCM) enabled"
- Adjusted Formation lights.
- All campaigns have been updated for 2.7 features, including the clouds
- Stock campaign (South Ossetia) updates:
- Added SPACE BAR option and instructions for radio checks in all missions.
- Fixed "gear up" call at mission start for M07.
- Updated M13: JTAC will now lase target correctly; removed the need to use DCS JTAC radio men.
DCS MiG-19P by RAZBAM Simulations
- "Crime and Punishment" campaign updated for 2.7 features, including the clouds.
- Fixed: Left gun Electrical power keybind
- Fixed: ARK-5 ADF keybind not working.
DCS AJS-37 by Heatblur Simulations
- NEW: Added the ability to load runway headings on map markers, like so: L1 180 - this is useful for road bases and other ad-hoc fields.
- Added EP-13 Brightness and Contrast controls to cockpit model
- Added missing EP-13 Brt/Contrast label
- Fixed MIKBAND clickable area being too large
- Fixed direction of arrow on radio panel
- Fixed appearance of Navigation Light orbs
- Improved smoothness of fabric coverings on glareshield and surrounding areas
- Significantly improved readability of weapon selector switches - especially with lowered texture settings.
- Fixed white formation lights being constantly on regardless of power or switch position.
- Fixed appearance of white formation lights (orb shader)
- Decreased cast attenuation range of navigation lights on the airframe
- Decreased intensity of fin illumination lights
- Reduced intensity of anti-collision light
- Increased visibility of anti-collision light flipbook textures
- Moved position of fast erect button
- Added “fake mirrors” (ala F-14) to mirrors when they are off - instead of just appearing black/grey.
- Tilted EP-13 sight and tube towards pilot head for more neutral aiming position
- Adjusted EP-13 clipping masks
- Fixed rudder pedal mechanism clipping into the floor.
- Fixed rudder pedal pedestal base clipping
- Removed floating screws near pedals
- Added proper afterburner visual effects to human-controlled aircraft
- Adjusted afterburner effects inside exhaust for human-controlled aircraft
- Added Heatblur effect when afterburner is in use
- Added RB75 tutorial mission
- Added clickable area for the CI filter
- Fixed loading image not appearing
- Updated mission 2 of The Mjolnir Response
- Updated airborne intercept mission frequencies
- Fixed typos on various SP mission names
- Updated C-130 spawns on basic navigation tutorial
- Updated weapon display names
- Updated Airborne intercept mission frequencies
- Updated mission 8 Springfield 2 behaviour.
- Changed HUD brightness knob gains
- Updated RB-04 warhead for new ASM DCS parameters
- Fixed taxi-light MP sync.
- Fixed 6DOF head movement limitations in the cockpit
- Corrected oddly repeating / clipped texture on right-hand side of cockpit near IFF panel
- Corrected FLI night lighting on the FLI ball always being on.
- Fixed excessive “shininess” (roughness) on FLI ball baked AO
- Changed shader for FLI lighting and adjusted intensity
- Fixed flipped knee maps on in-cockpit pilot
- Mattified cover glass pieces in cockpit
- Fixed slightly incorrect shape of EP-13 glass
- Improved appearance of EP-13 glass textures and shader
- Fixed missing smoothing groups on interior of radarscope wall.
- Roll Trim Center button is now clickable
- Fixed RAT hydraulics sticking through into intake
- Fixed secondary LoDs not loading due to argument number assert
- Fixed toe-brake pedal animation not appearing
- Fixed various needles lacking night lighting illumination
- Fixed mirrored warning panel textures and incorrect non illuminated text.
- Fixed some texture repetition on the warning panel area.
- Fake radar bloom now scales accurately with radar brightness
- Fixed FLI Roll indicator moving in the wrong direction
- Slightly tweaked landing light intensity
- Fixed inoperative cabin pressure indicator
- Slightly reduced bloom emissivity on lights and indicators
- Adjusted all instant action missions for new weather rendering system
- Fixed Anti-collision light sprite MP sync
- Updated “Mjolnir Response” and “Wrath of Thunder” campaigns with new weather presets.
- Made emergency trim switches spring-loaded
DCS F-14A/B Tomcat by Heatblur Simulations
- NEW!: JESTER speed awareness callouts during BFM:
- Added over 1000 variations of speed callouts.
- Jester will provide speed awareness calls during BFM.
- Jester will advise of slow and fast speeds, as well as corner speed.
DCS C-101 Aviojet by AvioDev
- Removed duplicates in input definitions.
- Removed some irrelevant commands from input.
- Updated CN localization.
- Campaign updated.
- Fixed movement of rear pilot right foot when applying brake.
- Change in damaged wings aerodynamic model: The effective wing surface has been changed for the reduction in aerodynamic coefficients related to the wings. After some testing, the result was enough to produce uncontrollability to the aircraft.
- Fixed ITT gauge CC.
- Several changes in Georgian liveries.
- Fixed empty aircraft and total fuel masses of C-101CC.
- Fixed CoG handling of C-101CC.
- Multicrew is currently under WIP:
- Fixed time delays and synchronization bugs of the following cockpit controls: flaps, gear, L/R battery isolation switches, “ESS bus transfer” button, “pitot heat”, “anti-ice”, engine starter mode, start abort, and ignition switches.
- Implemented multicrew synchronization of “computer” Korry button.
- Implemented multicrew synchronization of “anti-skid” Korry button.
DCS I-16 by OctopusG
- Added external fuel tanks.
- (Updates that not marked in previous changelog):
- Level flight tweaked
- Motor shutdown process tweaked
- Heating physics tweaked
- Pilot and parachute shapes added
- Oil radiator animation added
- Kneeboard added
- Fuelmeter changed
- Gunsight and cockpit lighting improved
DCS F-86F by ED
- Decreased IR signature from 0.76 to 0.25.
DCS MiG-15bis by ED
- Decreased IR signature from 0.76 to 0.26.
DCS F/A-18C Hornet by ED
- Added ATFLIR targeting pod
- Added HARM Pre-Briefed mode and Self Protect with Pull Back mode
- Added Coupled Autopilot mode
- Added Spotlight mode
- Added WACQ Uncaged Mode
- Range No Escape (Rne) is Incorrect - Fixed
- Should be able to selected AA or AG Master Modes while on Ground - Fixed
- Litening Targeting Pod:
- Moving Target Lock Errors - Fixed
- Added Yardstick Value for Targeting Pod
- Adjust autotrack range
- Adjust Track frame size
- Designated with offset cursor has wrong elevation value - Fixed
- Offset cursor should not be available in area track - Fixed
- Snowplow up/down slew is reversed when tpod is pointing aft. - Fixed
- Unable to un-designate in MEM mode - Fixed
- After coming out of area or point track tgp will not slew - Fixed
- Offset not ground stabilised when TDC depress is used - Fixed
- Shows wrong azimuth values and inverts controls - Fixed
- Does not create a designation when in a tracking mode - Fixed
- FRZ changes exposure of the picture - Fixed
- Litening: after switch to INR track after offset push FLIR LOS jumping crazily - Fixed
- Reticle is not flashing during laser firing like LTD/R - Fixed
- A/A Radar Slave mode doesn't work if you warm-up the TGP while in A/A - Fixed
DCS F-16C Viper by ED
- Added EOM (Equation of Motion submode) and PB (Pre-Briefed mode) for POS Mode HARM
- Pitot get frozen despite heat is on - Fixed
- Players unable to transmit on VHF radio with Easy Communications enabled - Fixed
- Loss of control - icing - Anti-ice in auto - Fixed
- No 'tone' when using Aim-9L head on aspect - Fixed
- On aircraft controlled by AI, flaperons do not act as flaps during takeoff and landing - Fixed
- Added China asset pack units to ALIC table:
- Type 52B Destroyer
- Type 52C Destroyer
- Type 54 Frigate
- Type 72 Assault ship
- HQ-7 STR
DCS Supercarrier by ED
- Added clickable activation of cut lights and wave off lights for LSO station.
- Added Departure Radio Messages
- Carrier Landing Sound Improvements
- Remove "request start-up" from radio menu on CV
- SC CV on red uses old radio communications - Fixed
- Approach Controller "signal is charlie" message should happen at 5 nm from the carrier and not 3 nm - Fixed
- Case II recovery - missing radio ball call - Fixed
- S-3 and E-2 not launching from supercarrier - Fixed
- Added FLOLS indicator enable/disable checkbox into Special options panel.
- Kuznetsov. Flight deck fences open and close without planes - fixed.
- E-2D collision that appears in some cases on CVN74 deck - fixed.
DCS F-5E Tiger II by ED
- Emergency jettison not functional - Regression - Fixed
DCS P-47 Thunderbolt by ED
- Added new skins from the skins contest
- Intercooler shutter position does not match indicator - fixed
- FFB shakes improved for some maneuvers
DCS FW 190A-8 by ED
- Japanese skins available for Japan only.
- Added 'Stick' section in EN manual.
DCS A-10C Warthog by ED
- Updated the A-10 Shturmovik campaign.
DCS A-10C II Tank Killer by ED
- Aircraft gross weight - fixed
- A-10C II will not engage infantry with APKWS - fixed
- Sound parameters updated for the turbofan engine
DCS L-39 Albatros by ED
- Updated cloud settings in IA missions.
DCS Black Shark 2 by ED
- Shkval. Adjusted dead zone of TDC axis.
- Added airfield callsigns (EN Flight manual) and corrected bookmarks (RU Flight manual).
- Adjusted the level of the landing gear on the old Kuznetsov model deck. The helicopter will not sink in the deck.
- Updated cloud settings in IA missions.
- MP server/client crash on ejection or destruction - fixed.
DCS Mi-8MTV2 by ED
- Updated cloud settings in IA missions.
DCS Yak-52 by ED
- Updated cloud settings in IA missions.
DCS Flaming Cliffs by ED
- MiG-29. Game flight dynamics at max speed caused flutter and black out - fixed.
- MiG-29. Pitch damper Improvement.
- MiG-29. Restored RU text in training lessons.
- Updated clouds setup of IA missions.
- MiG-29. Add to HUD the indication of waypoint number.
DCS Combined Arms by ED
- Improved firing and aiming of FLAK and other AA.
- Added AAA S-60 57mm.
- Updated models 2P25 and 1S91 SA-6 Kub.
- Updated bus model LAZ-695.
- Updated bus model LiAZ 677.
- Updated MBT model M60A3 Patton.
- Updated APC model BTR-80.
- Updated textures for BTR-80 and BTR-82.
- Improved movement of units.
- Bushes can block ground units- Fixed.
- Fixed smoke and fire for submerged units.
- When destroyed, vehicles could fall under bridge - Fixed.
- An isometric-view checkbox has been added to the SPECIAL CA menus.
- Added disabling rotation of the radar antenna of ships in case of critical damage.
- Fixed problems with movement of units with custom templates.
- Fixed incorrect horizon range for radars.
- Fixed reflection limit for Aegis Combat System.
- Tweaked SAM's sensors S-75 (SA-2) and S-125 (SA-3).
- Fixed speed limit for ground units when moving from a slope .
- Fixed Infantry not embarking (infantry stopped during embarking), several soldiers destroyed during disembark and infantry do not follow the route after disembark.
- Fixed Flak not deployed on The Channel map.
- Added the ability to build an alternative route (off road) if the detour on road is much longer.
- Updated historical mode and added weapons.
- MG was removed from the enumeration of the armament of the BTR-80 and BRDM-2, added for the buttons [LShift + Space].
- Fixed - flight deck fence open and close without planes.
- Fixed life for static units.
- Fixed - Chaparral M48 not turn body for attack enemy
- Added sound of destruction of static units
- Improved ground units fire effects
DCS Syria Map by Ugra Media
- Added 6 new airfields H4, Gaziantep, Rosh Pina, Sayqal, Shayrat, Tiyas, Tha'lah and heliport Naqoura.
- Added terraces.
- Added borders between states: Israel-Syria, Turkey-Syria, Syria-Jordan.
- Added scenes of hotels on the coast.
- New original objects have been added: Gaziantep Terminal, Haifa Stadium, Haifa Cooling Towers, Gaziantep Fortress, Tripoli Citadel, Akko Fortress.
- Improved original facilities and airfield infrastructure facilities.
- Improved airfield scenes.
- Performance improvement.
DCS The Channel Map by ED
- Added airfields in England: East Church, Biggin Hill, Headcorn, High Halden.
- Improved scenes around airfields of England and France (roads, forests, settlements, etc.).
- Added V1 Launch sites: Neuville, Wallon-Cappel, Maisoncelle, Siracourt, Vacqueriette, Ligescourt, Val Ygot, le Bouc, Wizernes, Lottinghen, Yvrenches.
- A lot of unique historical objects (Monasteries, Churches, Castles) have been added, the scenes around them have been improved.
- Improved airfield scenes.
- Added more parking slots at airfields in England.
- The size of the airfields in England has been increased, and they can accommodate larger aircraft.
- Increased depth in ports.
- Fixed bugs with non-destructible bridges.
- Fixed many cosmetic land bugs.
- Fixed many cosmetic bugs of static objects.
- Fixed many bugs with non-destructible objects.
- Fixed errors in airfield taxiing.
- Fixed errors in constructing train routes.
- Performance improvement.
DCS Normandy 1944 Map by Ugra Media
- Environment sounds update.
- Technical update, improved work of the map module with the new version of the DCS client.
Campaigns
Su-25 Revanche campaign:- Remade all briefing covers, statics and units were relocated from the forest, helipads were moved so that there was no overlap of roads and other objects, vehicle waypoints were adjusted so that they didn’t enter the forest, the intro in the second mission was fixed, and skins for some aircraft in some missions were corrected.
DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo
- Mission 16 – CAP OVER UBINSKAYA. Adjusted the path to AI units and adjusted victory conditions.
- Mission 24 – CAP. Adjusted victory conditions. Adjusted speed of AI flights.
A-10C AAT Campaign by Maple Flag:
- Package updated with new campaigns for the A-10C II module.
F/A-18C Hornet The Serpent's Head 2 Campaign by Badger 633:
- Two new Campaign options added. Options available now are
- Normal Campaign,
- Easy Air to Air refuel version,
- Normal Campaign with Super Carrier,
- Easy Air to Air version with Supercarrier.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
- Weather update
- Updated skins
- Performance improvements
- 2 Coop missions added
- Mission 14 upscaled
- Channel map bonus mission added
- Fine tuned triggers and instructions
- Wallpaper added
Spitfire IX The Big Show Campaign by Reflected Simulations:
- Weather update
- Updated skins
- 2 Coop missions added
- Performance improvements
- Alternate Channel map missions added
- Wallpaper added
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
- Weather update
- Updated skins
- Updated Merville Airfield
- 2 Coop missions added
- Performance improvements
- Wallpaper added
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:
- Weather update
- Updated skins
- Updated Merville Airfield
- 2 Coop missions added
- Performance improvements
- Wallpaper added
F-86F Hunters over the Yalu Campaign by Reflected Simulations:
- Weather update
- 2 Coop missions added
- Wallpaper added
DCS: F-14A Zone 5 Campaign by Reflected Simulations:
- Weather update
- Fine-tuned AI skills and behaviour
- Skin update
- Corrected tanker TACANs
- 2 Multicrew missions added
- Wallpaper added
DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon
- Updated weather conditions (clouds)
- Added new weather conditions mission variant
- Added extra field in Campaign Progress Code to connect with new computations
- Current strike target info and mark in F10 map, is now available after entering campaign Progress Code too
- Tweaked friendly AI groups behaviour
- Corrected typos
Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky
- New Weather and Cloud Optimization.
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
- New Weather and Cloud Optimization.
The Enemy Within 3.0 Campaign by Baltic Dragon:
- All Missions. Updated for 2.7, including the new clouds.
- Mission 12. Fixed problems with immortal insurgents shooting at US Humvees.
M-2000C Red Flag Campaign by Baltic Dragon:
- All missions. Updated to 2.7, added new clouds.
- Mission 02. Updated timing for Reaper11 turns.
- Mission 03. Fixed problems with packages orbiting endlessly and not pushing towards the target.
- Mission 08. Fixed problems with package not moving from WP2.
- Mission 13. Fixed timing for Twister takeoff. Fixed issue with Chevy 21 not dropping bombs on time.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
- All missions. Updated weather settings to 2.7. Replaced Litening with ATFLIR.
- Mission 06. Fixed rare issue where aircraft would despawn when player waits too long with takeoff.
- Mission 12. Fixed rare issue where Iranian Tomcats wouldn't engage. Changed the way in which player reports kills (from SPACE BAR to F10).
F-15C The Georgian War Сampaign by Baltic Dragon:
- All missions. Updated weather settings to 2.7
UH-1H Argo Campaign by 373vFS Greg:
- Missions updated with clouds presets.
- Mission 15. Changed landing position to avoid building collision.
- Mission 7 and 10. Fixed mission progress issue.
A-10C Basic Flight Training Campaign by Maple Flag Missions:
- Missions BFT09. Updated the triggers.
F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:
- Updated 2.7 files for the Serpent’s Head Campaign, both normal version and easy air to air version.
- Additional 2.7 files for both versions of the campaign above but now including the SUPER CARRIER.
The Museum Relic Campaign by Apache600:
- Updated atmospheric conditions for each mission.
DCS: AV-8B Sky Warrior Campaign by Eagle86:
- Mission 9. The distance for escorting the intruder's aircraft has been increased.
- Mission 10. Increased tanker speed.
- Added the ability to enable/disable standard wingmen reports in the radio menu.
- Added the ability to view the wingmen fuel and weapons reserves in the radio menu.
DCS: F/A-18C Rising Squall Campaign by INVERTED:
- Optimization of DCS World 2.7, overhauled scenery design for all missions.
- Standardized label system. Friendly is GREEN, hostile is RED, unknown is YELLOW. HEXAGON, SQUARE, BOAT-SHAPED, TRIANGLE, represent AIR, LAND, SEA and WEAPON units respectively. Players can press Shift + F10 to turn labels ON or OFF.
- Optimized AI logic.
- Reset Automated AAR (pre-recorded controls) for M02 and M08 to accommodate changes in F/A-18C flight model.
- Added an ability to skip missions using the F10 menu.
- Fixed an issue of HMD only shows single eye (VR) in some missions.
Known Issues
- Users may see some vertical ‘jittering’ when looking at distant clouds - This is more visible in VR and we are working to resolve it as a priority.
- There are Anti-aliasing artefacts visible under some conditions when clouds are low on the horizon
- The lighting effects on the clouds, especially when the sun is low on the horizon is still very much a WIP, and will be improved.
- Currently as part of the initial release, clouds do not affect LOS for the AI.
- The legacy fog effects are not suitable for use with the new clouds - a new fog layer using the new technology will follow.
- Thunderstorms and lightning effects will follow in future updates.
- Using SLAM/AGM-65E alongside targeting pod can in some circumstances result in some ground units becoming semi-transparent to the targeting pod. This is currently a priority item to resolve.
- We have greatly improved many of the visual effects, and some tuning of brightness still remains to be completed.
- Night vision goggles do not provide sufficient illumination with no moonlight.
- Dedicated server window can hang when minimised.
- MP. Ping info missing (always zero) in player's list.
Falken, RedFang, Ryback, yakumo, Sushimi et Clem aiment ce message
- RedFangQualification N1 - Mirage 2000CQualification N1 obtenue dans le cursus Mirage 2000C de l'ESCAQualification N2 - Mirage 2000CQualification N2 obtenue dans le cursus Mirage 2000C de l'ESCAQualification N3 - Mirage 2000CQualification N3 obtenue dans le cursus Mirage 2000C de l'ESCA100 Heures de VolSeuil de 100 Heures de Vol atteint au sein de l'ESCAPilote de la 8e Escadre de Chasse VirtuelleA publié suffisament de messages sur le forum pour accéder au contenu réservé aux membres de l'école et de la 8e Escadre
- Messages : 365
Date d'inscription : 10/09/2020
Re: Changelog MAJ 2.7 OpenBeta
Nouveaux bruits dans le 2000, centrale V2 avec plein de changement dont l'alignement, PD CD, texture & luminosité cabine, effet de splash incroyable, nuages de malades ... bref le rêve !
Une bonne grosse MAJ
Tripleinside, Killight, latrufe, Falken et Montag aiment ce message
- KillightPrésident
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Date d'inscription : 10/09/2020
Re: Changelog MAJ 2.7 OpenBeta
[+] Agrandir l'image
[+] Agrandir l'image
Tripleinside, latrufe, Falken et RedFang aiment ce message
- wanegenQualification N1 - Mirage 2000CQualification N1 obtenue dans le cursus Mirage 2000C de l'ESCAQualification N2 - Mirage 2000CQualification N2 obtenue dans le cursus Mirage 2000C de l'ESCAQualification N3 - Mirage 2000CQualification N3 obtenue dans le cursus Mirage 2000C de l'ESCA100 Heures de VolSeuil de 100 Heures de Vol atteint au sein de l'ESCAPilote de la 8e Escadre de Chasse VirtuelleA publié suffisament de messages sur le forum pour accéder au contenu réservé aux membres de l'école et de la 8e Escadre500 Heures de VolSeuil de 500 Heures de Vol atteint au sein de l'ESCA300 SujetsMembre ayant publié un message dans plus de 300 sujets différents
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Date d'inscription : 10/09/2020
Re: Changelog MAJ 2.7 OpenBeta
Killight, latrufe, Falken et RedFang aiment ce message
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- FaguiMembre du
Conseil de Surveillance
Association ESCA100 Heures de VolSeuil de 100 Heures de Vol atteint au sein de l'ESCAQualification N1 - Mirage 2000CQualification N1 obtenue dans le cursus Mirage 2000C de l'ESCAQualification N0Qualification N0 obtenue dans le cursus tronc commun (T-45C) de l'ESCAQualification N2 - Mirage 2000CQualification N2 obtenue dans le cursus Mirage 2000C de l'ESCAPilote de la 8e Escadre de Chasse VirtuelleA publié suffisament de messages sur le forum pour accéder au contenu réservé aux membres de l'école et de la 8e Escadre
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Date d'inscription : 28/03/2021
Re: Changelog MAJ 2.7 OpenBeta
Les 1ers tests sont vraiment sympas avec les différents types de nuage prédéfinis dans l'éditeur.
En plus niveau FPS pas trop de différence, il va quand même falloir que je me penche un jour sur les settings d'optimisation parce que 32 FPS c'est pas terrible.
Par contre je trouve le pit du 2000 beaucoup plus lisible
Tripleinside, Killight, latrufe, Falken, RedFang et staco aiment ce message
- TripleinsideSecrétaire Général
Association ESCAQualification N1 - Mirage 2000CQualification N1 obtenue dans le cursus Mirage 2000C de l'ESCAQualification N2 - Mirage 2000CQualification N2 obtenue dans le cursus Mirage 2000C de l'ESCAQualification N3 - Mirage 2000CQualification N3 obtenue dans le cursus Mirage 2000C de l'ESCA100 Heures de VolSeuil de 100 Heures de Vol atteint au sein de l'ESCAPilote de la 8e Escadre de Chasse VirtuelleA publié suffisament de messages sur le forum pour accéder au contenu réservé aux membres de l'école et de la 8e Escadre300 SujetsMembre ayant publié un message dans plus de 300 sujets différentsQualification N0Qualification N0 obtenue dans le cursus tronc commun (T-45C) de l'ESCA
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Date d'inscription : 10/09/2020
Re: Changelog MAJ 2.7 OpenBeta
_________________
"Optimiste et pessimiste sont également nécessaires à la société, l'optimiste invente l'avion, le pessimiste invente le parachute..."
Killight, latrufe, FullGas, Falken, RedFang, staco et Fagui aiment ce message
- Arcools100 Heures de VolSeuil de 100 Heures de Vol atteint au sein de l'ESCAQualification N0Qualification N0 obtenue dans le cursus tronc commun (T-45C) de l'ESCAQualification N1 - Mirage 2000CQualification N1 obtenue dans le cursus Mirage 2000C de l'ESCAPilote de la 8e Escadre de Chasse VirtuelleA publié suffisament de messages sur le forum pour accéder au contenu réservé aux membres de l'école et de la 8e Escadre
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Date d'inscription : 18/01/2021
Re: Changelog MAJ 2.7 OpenBeta
Ca a l'air bien, sauf que moi mes missiles ne partent plus lol
- latrufeQualification N1 - Mirage 2000CQualification N1 obtenue dans le cursus Mirage 2000C de l'ESCAQualification N2 - Mirage 2000CQualification N2 obtenue dans le cursus Mirage 2000C de l'ESCAQualification N3 - Mirage 2000CQualification N3 obtenue dans le cursus Mirage 2000C de l'ESCA100 Heures de VolSeuil de 100 Heures de Vol atteint au sein de l'ESCAPilote de la 8e Escadre de Chasse VirtuelleA publié suffisament de messages sur le forum pour accéder au contenu réservé aux membres de l'école et de la 8e Escadre500 Heures de VolSeuil de 500 Heures de Vol atteint au sein de l'ESCA
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Date d'inscription : 10/09/2020
Re: Changelog MAJ 2.7 OpenBeta
Pas tout piger encore ...
https://forums.eagle.ru/topic/267896-cannot-input-initial-position-on-ins-after-dcs-27-update/
@Arcool je viens de tester les missiles Magic et 530 ils fonctionnent , regarde la config pour les touches elles ont peut-être bougées
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Date d'inscription : 30/01/2021
Re: Changelog MAJ 2.7 OpenBeta
- FaguiMembre du
Conseil de Surveillance
Association ESCA100 Heures de VolSeuil de 100 Heures de Vol atteint au sein de l'ESCAQualification N1 - Mirage 2000CQualification N1 obtenue dans le cursus Mirage 2000C de l'ESCAQualification N0Qualification N0 obtenue dans le cursus tronc commun (T-45C) de l'ESCAQualification N2 - Mirage 2000CQualification N2 obtenue dans le cursus Mirage 2000C de l'ESCAPilote de la 8e Escadre de Chasse VirtuelleA publié suffisament de messages sur le forum pour accéder au contenu réservé aux membres de l'école et de la 8e Escadre
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Date d'inscription : 28/03/2021
Re: Changelog MAJ 2.7 OpenBeta
Ceci dit en VR même si le graphisme est moins au rdv (en tout cas pour moi avec mon quest1), je trouve que ça apporte une bonne sensation de profondeur lorsque, par exemple, tu passes au dessus d'une trouée.
latrufe et morgosth aiment ce message
- morgosthQualification N0Qualification N0 obtenue dans le cursus tronc commun (T-45C) de l'ESCAPilote de la 8e Escadre de Chasse VirtuelleA publié suffisament de messages sur le forum pour accéder au contenu réservé aux membres de l'école et de la 8e Escadre
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Date d'inscription : 30/01/2021
Re: Changelog MAJ 2.7 OpenBeta
c'est vrai, pour ma part etant trop limite , la perte de fps, fini par faire mal aux yeux, on verra la suite à l optimisation du jeu..Fagui a écrit:J'avoue qu'en le faisant tourner sans VR c'est juste magnifique !
Ceci dit en VR même si le graphisme est moins au rdv (en tout cas pour moi avec mon quest1), je trouve que ça apporte une bonne sensation de profondeur lorsque, par exemple, tu passes au dessus d'une trouée.
- latrufeQualification N1 - Mirage 2000CQualification N1 obtenue dans le cursus Mirage 2000C de l'ESCAQualification N2 - Mirage 2000CQualification N2 obtenue dans le cursus Mirage 2000C de l'ESCAQualification N3 - Mirage 2000CQualification N3 obtenue dans le cursus Mirage 2000C de l'ESCA100 Heures de VolSeuil de 100 Heures de Vol atteint au sein de l'ESCAPilote de la 8e Escadre de Chasse VirtuelleA publié suffisament de messages sur le forum pour accéder au contenu réservé aux membres de l'école et de la 8e Escadre500 Heures de VolSeuil de 500 Heures de Vol atteint au sein de l'ESCA
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Date d'inscription : 10/09/2020
Re: Changelog MAJ 2.7 OpenBeta
Pour un meilleur FPS , effacer les Dossiers FXO et metashaders2 dans Parties enregistrée .
Apres vu qu'il plantait encore J'ai fait la manip de Casserole , en changeant les dossiers Openbeta dans SaveGames , pour éviter les plantages .
En gros faite la manip de Casserole car les dossiers FXO et metshader seront remis a jour ...
Tripleinside, FullGas, wanegen, RedFang, Ryback, Montag, morgosth et Fagui aiment ce message
- Arcools100 Heures de VolSeuil de 100 Heures de Vol atteint au sein de l'ESCAQualification N0Qualification N0 obtenue dans le cursus tronc commun (T-45C) de l'ESCAQualification N1 - Mirage 2000CQualification N1 obtenue dans le cursus Mirage 2000C de l'ESCAPilote de la 8e Escadre de Chasse VirtuelleA publié suffisament de messages sur le forum pour accéder au contenu réservé aux membres de l'école et de la 8e Escadre
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Date d'inscription : 18/01/2021
Re: Changelog MAJ 2.7 OpenBeta
En effet latrufe, ils m'ont "bouffé" une partie de mes réglages, maintenant c'est bon thx.
Pour la centrale, j'ai compris que le point BUT 00 t'évitait de rentrer les coordonnées dans la centrale pour le calage, mais bon je vais tester...
latrufe, wanegen et RedFang aiment ce message
- RedFangQualification N1 - Mirage 2000CQualification N1 obtenue dans le cursus Mirage 2000C de l'ESCAQualification N2 - Mirage 2000CQualification N2 obtenue dans le cursus Mirage 2000C de l'ESCAQualification N3 - Mirage 2000CQualification N3 obtenue dans le cursus Mirage 2000C de l'ESCA100 Heures de VolSeuil de 100 Heures de Vol atteint au sein de l'ESCAPilote de la 8e Escadre de Chasse VirtuelleA publié suffisament de messages sur le forum pour accéder au contenu réservé aux membres de l'école et de la 8e Escadre
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Date d'inscription : 10/09/2020
Re: Changelog MAJ 2.7 OpenBeta
Tripleinside, latrufe, wanegen et Montag aiment ce message